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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Create a mysterious city with Blender and fSpy - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blender Secrets - Short Daily Blender Tutorials - Free .Blend files to have fun with</image:title>
      <image:caption>Unfinished T-rex from an equally unfinished film project. Will you give it some robot hands?</image:caption>
    </image:image>
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  <url>
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  <url>
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    <lastmod>2020-09-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584259428645-WWEYEWRYE7ICTXHFHFXB/Schermopname+%284758%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>The Blender interface at first glance.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584260887000-BHQDFRZROJ1ZHUUOVLA8/image-asset.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Vertex, Edge and Face in Edit Mode.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584261368651-1CRLIIDFZ63R7GBY43KB/Schermopname+%284762%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Extrude the Face up by pressing E and moving the mouse cursor up.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584261743342-XJROR1TIE3YYOCQWNH0H/Schermopname+%284764%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Where the mouse cursor is depends where you will create another “edge loop”.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584262258805-NOIYFOQ8UKKJ50M4GR8Z/image-asset.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Beveling the edge loops by pressing Ctrl+B.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584262606024-R168126L6TLR5JPAEE0D/Schermopname+%284766%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Select the faces as shown in orange.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584262679021-RQ6K98ABSI1W5EA2696S/Schermopname+%284767%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Extruding the selection up. Left-click to confirm. Can you guess what you’re making yet?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584262798212-TPN0YM8SDZU3SUWS561J/Schermopname+%284769%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Select the 4 small faces at the corners of the bottom of the model.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584262896072-N1RK04TAX3MKJS44DFP4/Schermopname+%284770%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Extruding the selected faces down - hey, it’s a chair!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584263325493-CYZ0PN8JFHAM0YX37JB2/Schermopname+%284772%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Notice the subtle bevel effect, which catches the light at an angle. This adds realism.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584263529645-0MMMHXTMK9IVMF0YNTNR/Schermopname+%284774%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Creating a brown material for our chair.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584264561115-SHBUNIJJ834OW8GTNUX8/image-asset.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Turning the Timeline into a Shader Editor.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584264484650-WOA6C7G9PT7TC2JNXDMF/Schermopname+%284777%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Making sure the Node Wrangler add-on add-on is enabled in Preferences.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584264741260-UCQRAA40QRUO61ZVWVPW/Schermopname+%284778%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Pressing Ctrl+T adds all these “nodes”. Add your image texture by clicking on “Open”.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584265229414-DFISWM0JZI6TGD41K7F2/image-asset.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Changing to “Box Projection”.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584265389870-IJNRWGXTM0C0Y806GO0I/Schermopname+%284780%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Your chair with a wood texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584265650417-1VE8UXC7I0HJ045TQGDK/Schermopname+%284783%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Adding a ColorRamp node inbetween the image texture output and Roughness input.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584265735192-O51SY20CLFLB7MNXQ3NK/Schermopname+%284782%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Some interesting Roughness caused by adding and tweaking the ColorRamp node.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584266107359-9OSMRVBSOUFCA0IHEMJX/Schermopname+%284784%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Connecting the Bump node.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584266248915-8QX48HMIAJV6SNFFBY76/image-asset.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>The Bump effect shows some subtle surface bumps based on the image texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584264018433-47JSTOPJ47LFUMSA5152/Schermopname+%284775%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Setting up the HDRI environment texture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1584266845847-YKVZUYCVD4M18ZLKJBVU/Schermopname+%284786%29.png</image:loc>
      <image:title>Blender Secrets - Short Daily Blender Tutorials - Article: How to use Blender (10 tips for complete beginners)</image:title>
      <image:caption>Turning on “Lock Camera to View” in the Option panel.</image:caption>
    </image:image>
    <image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1602003484638-6456JDWU8FXVS1KY2POO/Hard+Surface+Rigging.jpg</image:loc>
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      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1585825779406-1IQRWMA89DRD85EIT2YL/CGBoost_mastering_sculpting.jpg</image:loc>
      <image:title>Friends - Mastering Sculpting in Blender</image:title>
      <image:caption>Zacharias Reinhardt’s award-winning course on digital sculpting in Blender. It’s just the best.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1602003474612-DVXLWQ51ULYLPN3G44Q1/Space+VFX+Elements.jpg</image:loc>
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      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1585825783734-7EZJWCZSFIEWZ1XNL7LC/CGBoost_Substance_launch_pad.jpg</image:loc>
      <image:title>Friends - Substance Painter Launch Pad</image:title>
      <image:caption>Martin Klekner shows you how to bring fun back into material creation with Substance Painter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1585825789080-P1CM1YB21F3PA3RX1STE/Soul-Stirring-Digital-Color-Mastery.jpg</image:loc>
      <image:title>Friends - Soul Stirring Digital Color Mastery</image:title>
      <image:caption>Bong Wee Kwong (Light BWK, co-founder of BlenderNPR) teaches you everything you’ll ever need to know to pick the right colors.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1602003325395-S3LX0FKRWR93PY0T84KD/50+Modeling+Issues+from+Hell.jpg</image:loc>
      <image:title>Friends - 50 Modeling Issues From Hell</image:title>
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      <image:title>Success - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/c989e8e1-0abb-4581-99d9-a6fdccf53008/HardSurfaceCourse_v3.jpg</image:loc>
      <image:title>Hard Surface Sculpting - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/ee14e0af-1fd6-4996-ad5c-6e2268fc6488/Alphas-Render.jpg</image:loc>
      <image:title>Hard Surface Sculpting - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/a48100ab-bf8c-4424-9381-c44fd29e3f66/Alphas+GIF+small.gif</image:loc>
      <image:title>Hard Surface Sculpting - Learn how to:</image:title>
      <image:caption>Model alphas using various techniques, such as booleans and non-destructive modifier-based workflows. This will help you quickly generate a lot of variations. We also dive into the theory of what makes a good alpha, and how to bake them perfectly. Using nodes, we set up a baking system that adds nice bevels to the edges, so we can keep the modeling of these parts nice and simple and still have a great result.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/2616469b-abc7-4c91-bd93-5892661c4a0b/Tiling+Displacement+GIF+wide+small.gif</image:loc>
      <image:title>Hard Surface Sculpting - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/a91e7bc4-4ed1-4494-848e-37bff252a212/Displacement-Examples.jpg</image:loc>
      <image:title>Hard Surface Sculpting - You’ll learn about:</image:title>
      <image:caption>• Designing tiling displacement maps in Blender • Modeling techniques for tiling maps • The best way to bake and export these maps • Using them in your Sculpting workflow • Erasing parts non-destructively • Mixing different ones together • Creating interesting concepts quickly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/d026aa27-9cf5-413a-bba8-d72c39e6a083/VDM+GIF+small.gif</image:loc>
      <image:title>Hard Surface Sculpting - Hard Surface VDMs (Vector Displacement Maps)</image:title>
      <image:caption>Vector Displacement maps are a great new way of adding big details in Sculpt Mode. But they're more suited to organic things, because you can only create them by sculpting on a Plane, right? Nope - I'll show you how to turn any model into a VDM. Now you can add complex geometry super fast in Sculpt Mode.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/8e450fd2-b34f-4724-98ea-9a51f0930a5e/Pipes+GIF_small.gif</image:loc>
      <image:title>Hard Surface Sculpting - Pipes and Cables</image:title>
      <image:caption>We explore modeling techniques and modifiers that allow us to create flexible set-ups for cables. By using modifiers we can make them as long or short as we want, and use Start and End caps. We can then place them anywhere on our model for additional hard surface coolness.</image:caption>
    </image:image>
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      <image:title>Hard Surface Sculpting - About your teacher</image:title>
      <image:caption>Hi, my name is Jan van den Hemel. If you've been learning Blender for a while, you may have encountered my "Blender Secrets" 1-minute tutorials at some point. I've been 3D sculpting since around 2006 (in ZBrush at first, and then later with Blender). Since 2017 I worked as a freelance motion graphics and 3D artist, but nowadays I work full-time teaching Blender online. I've always been passionate about designing robots and mechs, and want to share everything I've learnt on this topic so far with you.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hard Surface Sculpting - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.3dsecrets.com/3d-vocabulary</loc>
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    <lastmod>2024-07-19</lastmod>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/6c562b2b-a3a9-4270-91d5-13a3feccd095/EBookA.png</image:loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/74b9a042-9503-42c6-a087-519879daf06f/Beginner-Hard-Surface-Modeling.jpg</image:loc>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/48af9557-b0ca-444e-be2c-a0186ad9a11b/Aniem-Girl-Square-YT-2025.jpg</image:loc>
      <image:title>Home_old2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://www.3dsecrets.com/free-sample-book</loc>
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    <loc>https://www.3dsecrets.com/resume</loc>
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    <lastmod>2026-03-07</lastmod>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/d0ddab7e-46ed-4be7-aa34-1d9aeceda280/Sculpting+and+book.jpg</image:loc>
      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Bundles - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <lastmod>2026-03-09</lastmod>
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    <lastmod>2026-03-07</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/5197d2d5-5a68-4cdc-ba93-bc46a15c32f3/Hard+Surface+Modeling+2.jpg</image:loc>
      <image:title>Hard Surface Modeling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Hard Surface Modeling - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fb71f84d-e9ba-47db-af98-79feb3559c43/Jan.jpg</image:loc>
      <image:title>Hard Surface Modeling - About your teacher</image:title>
      <image:caption>I’m Jan—a 3D artist and online teacher. Over the past seven years, I’ve created nearly 900 one-minute Blender tutorials, all available on YouTube. I love Blender not just for its versatility in bringing any idea to life but also for its friendly and supportive creative community. Before focusing on teaching, I ran a motion graphics company, creating 3D animations for clients. However, for the past four years, I’ve been fortunate to dedicate my time exclusively to producing Blender tutorials. My goal is to deliver high-quality lessons without unnecessary fluff and which focus on the things that you really need to know to learn Blender. I want you to feel proud of what you create and realize that, with the skills you’ve gained, you can bring any idea to life.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772886569536-13ZRDJZFKX3UF80RW3WM/04OQno9ZTI2AnjulI481_Spider_Mech_Blockout_1920x1080%2B-%2BThomas%2BBuchmann.png</image:loc>
      <image:title>Hard Surface Modeling - Thomas Buchmann</image:title>
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    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772886569191-34QZ313WA9CBPM767W6D/aerNlxEKTBSrKwZHk7Qu_LJ%2BWalton%2BCourse%2Bmodel%2Bat%2Baround%2Blesson%2B28%2B2024-12-10%2B203600%2B-%2BLeo%2BDeGrance%2B%28Leodegrance%29.jpg</image:loc>
      <image:title>Hard Surface Modeling - LT Walton</image:title>
      <image:caption />
    </image:image>
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      <image:title>Hard Surface Modeling - Maria Wenzler</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772886571025-KWHGRL8F990MYLOOBF4Y/Hl2BDubqQWabn4g7Zqmn_WorkSoFar_RE%2B-%2BRobert%2BElder.png</image:loc>
      <image:title>Hard Surface Modeling - Robert Elder</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772886573809-CE6IKWXI1PII0E3ALJ7M/q4XB7NCmRxasVI9j9dpb_Hard%2BSurface%2Bspiderbot%2B-%2BON.%2BEarth.jpg</image:loc>
      <image:title>Hard Surface Modeling - Anonymous student</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Hard Surface Modeling - Richard Dana</image:title>
      <image:caption />
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  <url>
    <loc>https://www.3dsecrets.com/mech-material-mastery</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/44bcbe34-d725-490a-a9c1-e9439f87d3d1/Materialen.jpg</image:loc>
      <image:title>Mech Material Mastery - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772888209994-NDZI2SCD0AW6U1N123UL/x6Isl6LETYqxipyYMxfk_mask.jpg</image:loc>
      <image:title>Mech Material Mastery - Procedural masks</image:title>
      <image:caption />
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      <image:title>Mech Material Mastery - Photo textures</image:title>
      <image:caption />
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772888210025-MRNMFF9XJ3U6W8VT4TS8/wuGXkoQOC8woc5JgXpAi_Dusty-Scratched-Rusty-Signal-Yellow.jpg</image:loc>
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    </image:image>
    <image:image>
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      <image:title>Mech Material Mastery - Made for Cycles</image:title>
      <image:caption>Please note, that these materials use procedural Cycles shader nodes for the edge wear effects, that are not available in the Eevee render engine. So these materials work best in Cycles. However, you can bake the textures in Cycles, and then use them in Eevee (or in a game engine). If you want to do that, you will need a UV-unwrapped version of your model.</image:caption>
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      <image:title>Mech Material Mastery - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fb71f84d-e9ba-47db-af98-79feb3559c43/Jan.jpg</image:loc>
      <image:title>Mech Material Mastery - About your teacher</image:title>
      <image:caption>I’m Jan—a 3D artist and online teacher. Over the past seven years, I’ve created nearly 900 one-minute Blender tutorials, all available on YouTube. I love Blender not just for its versatility in bringing any idea to life but also for its friendly and supportive creative community. Before focusing on teaching, I ran a motion graphics company, creating 3D animations for clients. However, for the past four years, I’ve been fortunate to dedicate my time exclusively to producing Blender tutorials. My goal is to deliver high-quality lessons without unnecessary fluff and which focus on the things that you really need to know to learn Blender. I want you to feel proud of what you create and realize that, with the skills you’ve gained, you can bring any idea to life.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.3dsecrets.com/anime-girl</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-03-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/919b969b-7705-4256-bc68-634630dd7b26/Anime-Girl-Thumbnail-1.jpg</image:loc>
      <image:title>Anime Girl - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/baaf55f9-0a92-4e94-89c6-adec4e62f28c/95bf4e39f06a4da3abec0919e7ebbd6b.jpg</image:loc>
      <image:title>Anime Girl - Lesson 00 - Setting up Blender and Reference Images</image:title>
      <image:caption>In this lesson, we look at some of the specific Preferences I’m using for modeling and recording, and then we import the reference images into the different 3d views. We also briefly go over how to navigate the 3D views. There's also a quick overview of the best (or at least, my preferred) way to set up a drawing tablet for sculpting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/0ae208d3-d940-4e6d-ba87-0d02a2457bd6/215b821124a545409f20c59f4820da1b.jpg</image:loc>
      <image:title>Anime Girl - Lesson 01 - Shoes (box modeling introduction)</image:title>
      <image:caption>Rather than starting with complex parts of the model, we start with something simple: The shoes of the character. This way we get an introduction of the basics of Box Modeling, and how to quickly get the shape you want. We also look at how to add Annotations, how to use the Subdiv modifier and how to properly mirror an object.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/b65e7d50-348d-498a-8c46-0f8ea3db5514/c9dd39deb0084ebdba8b3085547a2181.jpg</image:loc>
      <image:title>Anime Girl - Lesson 02 - Socks (method 1: Procedural)</image:title>
      <image:caption>This lesson demonstrates a simple but effective method for creating the socks, using procedural Cloud textures with the Displace modifier. Then we adjust the shape</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/005c649e-dc31-4520-80b5-1d77d2f0e3d4/c2f31ac55c164e0cbba4843e5199b05e.jpg</image:loc>
      <image:title>Anime Girl - Lesson 03 - Socks (method 2: Sculpting with Cloth Simulations)</image:title>
      <image:caption>As an alternative workflow, we look at creating the same socks but with the Pose Sculpt brush in Sculpt Mode, that uses Cloth Simulation in order to quickly add realistic folds. We also look at what flipped Normals are and how to solve them, as well as how to use the Grab brush.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/62816f5e-731a-4237-8d2a-a6ce4c735d5e/4d73214a0bed4affbc254570eca7d507.jpg</image:loc>
      <image:title>Anime Girl - Lesson 04 - Socks (method 3: Designing folds with masks)</image:title>
      <image:caption>A second alternative workflow also uses sculpting tools. In this lesson, I want to introduce you to creating folds manually. So as not to overwhelm you, we use the Mask brush to first carefully lay in our strokes. Then we can use the Mesh Filter to inflate them, and the Smooth brush to make these folds look nice.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/7a37bb61-b371-420d-9da3-60e1a8ddadd1/13f77f99e445446497eac612e1111a57.jpg</image:loc>
      <image:title>Anime Girl - Lesson 05 - Legs</image:title>
      <image:caption>We use box modeling again, this time to quickly create the legs. You’ll be surprised at how fast we can create nice looking legs with this technique. To have proper deformations for animation, we add some more geometry to the knee using the Inset tool as well as Vertex Sliding.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/40fec678-28a8-4e18-8177-3858a11be5e3/d1873ad9e2264481855dcc981fe11ecf.jpg</image:loc>
      <image:title>Anime Girl - Lesson 06 - Arms</image:title>
      <image:caption>Making the arms is exactly the same as making the legs, although there is the added challenge of connecting it to the hand later. But for now, we don’t have to worry about that. Here too, we have to make sure the elbow has enough geometry, like we did with the knee earlier.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/3dfc2cc6-ec89-44f9-a254-2ae6f6ef1b12/b44b2fb4f3e54cf6a316909529dc4b9e.jpg</image:loc>
      <image:title>Anime Girl - Lesson 07 - Torso</image:title>
      <image:caption>The torso is made with box modeling as well. Initially we block the shape out while looking at the references, then in the 3D viewport in perspective mode, we tweak individual Vertices until the shape looks good. Then we go back to the reference and adjust the shape as needed using Proportional Editing. We also extrude the next. It’s important to prepare the right amount of Vertices in the places where the arms and legs connect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/285a6c2e-d79a-4969-8f7c-692c3d68efd0/477abab5c8db4ddd8a1c647d25517d57.jpg</image:loc>
      <image:title>Anime Girl - Lesson 08 - Torso (connecting the limbs)</image:title>
      <image:caption>In this lesson the arms and legs are attached to the torso. Here we look at how to join objects, how to bridge Edges to create geometry between them and how to best use Proportional Editing with separate but joined parts, in order to line them up as close as possible before connecting the geometry.  Then once these parts are all connected, we fine-tune the overall shape before moving on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fdf8159f-e683-47e5-bbef-553aeb5c99af/cbce8579ff194dc3ba4162f679a26dba.jpg</image:loc>
      <image:title>Anime Girl - Lesson 09 - Hands</image:title>
      <image:caption>We start with the finger, and then we connect them to each other. Then we learn how to reduce the complexity of geometry, by Vertex Sliding and using Auto Merge. To make sure we have all Quad topology (better for animation) we add some strategic loops to turn triangles into quads. Then we extrude the rest of the hand, and add some Edge Loops so we can extrude the thumb. After that we do some shape adjustments, so the hand looks nice.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fee8d113-d103-4a0e-b4c9-bd37ee21da8f/9784c08ea0a1403fb88b58d4c94f2924.jpg</image:loc>
      <image:title>Anime Girl - Lesson 10 - Hands (connecting to arms)</image:title>
      <image:caption>Now the hands need to be attached to the arms. But there’s a problem: The hand had more Vertices than the arm. So how to you go from more to less geometry and still keep quad topology? We dive into this as well as how to use sculpt mode to relax and better distribute the geometry.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/5fe04077-80cc-4f28-bca7-fa2ea93d6273/26f5ada00c63414f90ea72cfd312a924.jpg</image:loc>
      <image:title>Anime Girl - Lesson 11 - Clothes (part 1 modeling pants)</image:title>
      <image:caption>Clothes are a big part of making a 3D character, so we dedicate several lessons to it. In this first one, we extract geometry from the body and adjust the topology to better suit the clothing. Here and there we need to add more geometry, so that there’s enough to work with later. Proper topology is important for being able to extrude certain parts, as well as for sculpting folds.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/603d77da-fe82-4f28-9e90-041350086dc9/9c6d0feaed964c92ae8f14dd0a278092.jpg</image:loc>
      <image:title>Anime Girl - Lesson 12 - Clothes (part 2 modeling pant folds)</image:title>
      <image:caption>In this lesson we extrude certain prepared parts of the pants, so we can add more detail. We also look at how to make geometry more sharp when using Subdivision, and some very useful options in the Bevel menu and the Loop Cut and Slide menu. We also look at different ways to scale geometry, and how to transform with Individual Origins. Using these techniques, we quickly create the belt and lower pant folds, as well as a subtle rim around the top of these garden pants.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/2465eb3f-0736-4918-b7fa-a7fbfccd85fd/63d9fd3375f949e3a9bb6e6a6e17d861.jpg</image:loc>
      <image:title>Anime Girl - Lesson 13 - Clothes (part 3 Sculpting)</image:title>
      <image:caption>Now that we have exactly the geometry that we need, we can create some nice folds in these clothes. We look at a couple of different techniques, and then use the masking method we used earlier for the socks. Then we look at how to use the Draw brush to create positive and negative folds. We can also use the Mask in sculpt mode with different Stroke Methods, which allows us to easily create straight lines with the Mask tool.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/7dc46a92-0d35-40ac-9100-14f3ac68a609/7536fe61be3b4f58a6dbe10154835ebf.jpg</image:loc>
      <image:title>Anime Girl - Lesson 14 - Clothes (part 4 pockets)</image:title>
      <image:caption>Next, we add pockets to the clothing. This is easily done by blocking out the general shape in 2D, and then projecting it onto the pants using Snapping to Faces. Then, we adjust the sharpness of the pocket edges by adding some more geometry as needed. After that, we sculpt in some folds using the underlying pants for reference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/aa4a1b0f-350c-4359-90e4-75dd9be6b8bb/743660b101db4b30a983c4b2e6f021dd.jpg</image:loc>
      <image:title>Anime Girl - Lesson 15 - Clothes (part 5 shirt)</image:title>
      <image:caption>Before we can finish the pants, we need to add the shirt, so we know exactly where the suspender straps of the pants should go. This is also done by extracting the geometry from the body. A duplicate of this geometry is made for use for the upper body and neck.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/68ab0335-d1c8-4704-8e03-26faa1a4ce10/0e98367b0a1f4d6c84f573ec2b4d606f.jpg</image:loc>
      <image:title>Anime Girl - Lesson 17 - Clothes (part 7 buckles)</image:title>
      <image:caption>Using the Skin modifier, we create some buckles to put on the straps. We also look at how to adjust the straps so they fit through the buckles.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/6cfd99fc-bf8d-4739-a2cc-a866cf3d6a03/b56258399f824fc4862335aa3e7b4629.jpg</image:loc>
      <image:title>Anime Girl - Lesson 18 - Clothes (part 8 buttons)</image:title>
      <image:caption>Starting with a Torus primitive, we create some simple buttons.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/0772c2c2-1792-46cb-b36d-369ca0b3ccb8/662adcf7fa33425a9daa13d63393ad15.jpg</image:loc>
      <image:title>Anime Girl - Lesson 19 - Head (part 1 blockout)</image:title>
      <image:caption>Before you start messing with complicated head topology, it’s important to block out the general shape. This is done with box modeling. In this lesson we look at using the Grab sculpt brush instead of proportional editing. It’s a great tool for refining shapes like this. We also add a simple nose and ear, all of which will help a lot in the next stages.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/8c464ad2-d52b-496a-a8ac-fc82720b972a/5869c7b43744451dac5ac985ab2f441a.jpg</image:loc>
      <image:title>Anime Girl - Lesson 20 - Head (part 2 topology - front of the face)</image:title>
      <image:caption>After looking at the provided topology guide, we first create the topology in 2D. That makes it a lot easier, as you don’t have to worry about snapping it to the base mesh while creating more geometry. You just model the correct topology flow in 2D, and then snap it to the 3D blockout. Optionally you can use colours to identify loops, just so that you can see better what’s happening.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/921c4dea-a3a9-4116-97a3-2907e06591ad/a92f25653f6643d1a19f15498ff4c50d.jpg</image:loc>
      <image:title>Anime Girl - Lesson 21 - Head (part 3 topology - ears and back of the head)</image:title>
      <image:caption>Having made the front of the face, we create the back of the head as well as the ear. To create the back of the head we can simply borrow some geometry from the blockout. Then we connect everything and make sure we have proper topology for subdivision and animation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/069fbcae-7063-4927-94a0-c9120498f73d/d54fa6b6ffef451588de305c39d2ef60.jpg</image:loc>
      <image:title>Anime Girl - Lesson 22 - Head (part 3 topology - shrinkwrap and shape fine-tuning)</image:title>
      <image:caption>After connecting the neck and the head, we use the Grab brush and smooth brush to fine-tune the shape and topology of the head and face. You’ll be surprised how easy it is to do all this, if you break it down into those steps.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/6222f5db-c173-4cac-98e5-a4118676b2b8/46b45e6107cb4bf187f801bf541ec0f0.jpg</image:loc>
      <image:title>Anime Girl - Lesson 23 - Head (part 4 - Mouth Bag and Shape Keys)</image:title>
      <image:caption>Now that the shape of the head looks good, we finish working on the mouth by adding some geometry for the lips and for the inside of the mouth (the "mouth bag"). We then briefly look at how to use Shape Keys for the face.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/0c742093-2859-441b-bf84-fb4d81b7cd44/15d9890fc38741a6ad3341308ff1d6a7.jpg</image:loc>
      <image:title>Anime Girl - Lesson 24 - Hair (part 1 big hair shape)</image:title>
      <image:caption>Rather than doing everything with Curves that have a specific profile, we divide the hair workflow into 3 main steps. First, we use the sculpting techniques we’ve learnt so far, to create the main shape of the hair, especially on the back of the head. Doing this with many separate curves would be very tedious and time-consuming, so doing it this way saves a lot of time, and in my opinion it’s more fun as well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/4289b61d-87f3-47f5-8820-1a05f02965fc/a4204551ec164641b0ba24b6ed853e2e.jpg</image:loc>
      <image:title>Anime Girl - Lesson 25 - Hair (part 2 - Strands from Curves)</image:title>
      <image:caption>In this video we quickly go over the way hair curves are made, and some tips on making them more "artist friendly". Then we also look at how to make a mesh hair strand, both of which will be important in the next lessons.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/c4697d68-8dcf-41a3-96da-3e9dccae2875/4d720f7ddbb94de4923174b0b2d473c7.jpg</image:loc>
      <image:title>Anime Girl - Lesson 26 - Hair (part 3 Mesh hair front)</image:title>
      <image:caption>In this lesson, we continue with the mesh hair we made at the end of the previous lesson, and turn it into a hair "clump" of 4 strands. This is then placed on the head using a Lattice, and further refined using some sculpting tools like Grab and Snake Hook.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1ad6b8dd-7390-46e1-8fa1-100795d06778/734f2db4a96c4ea68c06d802419ff28d.jpg</image:loc>
      <image:title>Anime Girl - Lesson 27 - Hair (part 4 Mesh hair side clumps)</image:title>
      <image:caption>Using the same technique, we add clumps of hair strands to the side of the head. Using sculpt tools - mainly Grab and Snake Hook, as well as the Smooth brush - we bring it all together.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/91785762-61ee-4df0-bddd-65f41f8e041f/296983304a2c4dd89c91fd3f28c597b3.jpg</image:loc>
      <image:title>Anime Girl - Lesson 28 - Hair (part 5 Side bangs)</image:title>
      <image:caption>Using curves, we add the side bangs. Then we convert them to mesh objects, so we can add more details in the next lesson.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/b53eb1af-eeef-4a25-96ce-4fcbcafb3806/05da53672bbb4125922d2298ba02c47e.jpg</image:loc>
      <image:title>Anime Girl - Lesson 29 - Hair (part 6 offshoots and split hairs)</image:title>
      <image:caption>Having quad topology is very useful for quickly extruding small hair offshoots that add interesting detail. We can also "rip" the hair strands to split them into smaller sub-strands.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/4ba8d42f-1ec9-4bf2-9515-a7dbdf3935cd/e6b97c584abf469884f6d454d6c3b879.jpg</image:loc>
      <image:title>Anime Girl - Lesson 30 - Hair (part 7 sculpting and auto retopo)</image:title>
      <image:caption>In this lesson we finish the hair with some sculpting techniques. Sculpting can be tricky, but using a good workflow is half the battle. And that workflow starts with better underlying topology. This is done by remeshing using the right settings. In this case, we use auto retopology to save time, using the tools built into Blender for that purpose.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/86e2db67-ecbf-40ca-ae91-b50019e7dcbf/cb60b658a6ca4ac7bab08d563584b3da.jpg</image:loc>
      <image:title>Anime Girl - Lesson 31 - Ribbon</image:title>
      <image:caption>To tie it all together, we add the bow ribbon on top of the hair. To get nice folds, we use a Cloth simulation. For good results with cloth simulations in Blender, it's important to show you the effect different scales of objects have and how it influences the simulations. After we've succesfully created the ribbon using simulations, we look at how to finalize the mesh.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/16dedb05-b70d-4409-865e-53b5968547a3/c50d18f5f95f4569ab25655fb8a73b1b.jpg</image:loc>
      <image:title>Anime Girl - Lesson 32 and 33 - UV Unwrapping</image:title>
      <image:caption>In the first lesson, we look at how to UV unwrap. We can save a lot of time and do a lazy "Smart Unwrap", which is fine for texture painting and saves a lot of time Or if you want, you can do the manual unwrapping. The advantage of that, is that you have a clearly unwrapped 2D version of your model as a texture layout. In the second lesson, the model is unwrapped manually, step by step.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/7a2b424c-dd82-4fbc-989d-f1af1755d2a1/e4a2a303dce94dc884d39624e135790a.jpg</image:loc>
      <image:title>Anime Girl - Lesson 34 - Eye modeling and rendering</image:title>
      <image:caption>To create the eyes, don’t use Spheres like you might expect. Instead, we model them as 2D shapes and render them as textures. This allows us to easily change the facial expressions, and it’s easier than rigging eyes and eyelids, and more suitable for strange anime expressions. After modeling the eyes we render them as a PNG texture so we can fine-tune it in a 2D painting application.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/9c31ef92-97d2-44d8-af2f-f9a8e847f52d/ff00300792b5499cb7ff2d97b1d47159.jpg</image:loc>
      <image:title>Anime Girl - Lesson 35 - Eye refinement and Krita introduction</image:title>
      <image:caption>To refine the eye texture, we use the free open-source painting app Krita. In this lesson, we'll go over the basic functionality of painting in Krita, as well as how to use its symmetry function.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/51d3189d-ba3d-45c3-bc0a-73fd019db928/c19144574746405b917c5a2676373420.jpg</image:loc>
      <image:title>Anime Girl - Lesson 36 - UV Unwrapping tips</image:title>
      <image:caption>Before we start texturing the rest of the body, to make painting in Blender more efficient (and less laggy) we split the UV's into 3 different tiles, each with their own texture. This lesson also has tips about UV packing and pinning UV islands.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/70eca3b3-51b0-4889-8b0b-f9a6afdc0a97/b4166bdae24c4cd9a7111f84d67d7a37.jpg</image:loc>
      <image:title>Anime Girl - Lesson 37 - UCUPaint and pants texturing</image:title>
      <image:caption>After a quick look at the free add-on UCUPaint, which adds layers to the texture painting interface, we start on painting the pants of the character. We then bake the different layers to a colour texture and apply this to a shadeless material.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/91f90d88-cbe5-4906-ad2d-930666ab21b6/edb52176a8f34d4cb5b20a281e71b3ba.jpg</image:loc>
      <image:title>Anime Girl - Lesson 38 - Head and Hair painting</image:title>
      <image:caption>Continuing with the texturing process, we look at some selection and masking tricks that make painting the hair a breeze. We also paint shadows on the face and neck.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/13d2c0bd-8bf6-4466-9951-0dab63d5cad3/f13084be521440d8989a38fccc639eff.jpg</image:loc>
      <image:title>Anime Girl - Lesson 39 + 40 - More texture painting and Transparency</image:title>
      <image:caption>We finish with the texture painting of the rest of the clothing, as well as the arms and legs. Then we look at how to paint transparency, to create the illusion of torn sleeves. And we create a shadeless material that supports an alpha channel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/0ac2f586-bcd7-4c17-bac3-f5dcbc4035db/eda7ae9468724ad790eb032935565963.jpg</image:loc>
      <image:title>Anime Girl - Lesson 41 - 45 - Rigging</image:title>
      <image:caption>In these 5 lessons we look at rigging the character. How do you avoid common issues like clipping of the body through clothes? How do you make sure those separate objects stick perfectly to the surface? What the heck is bone roll? In fact, it's all pretty easy if you know how to do it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/7b73d21c-a87d-4c8d-ad6d-4091d905c444/76dd782175024f7fa539550c666f68ab.jpg</image:loc>
      <image:title>Anime Girl - Lesson 46 &amp; 46 - Creating the outline</image:title>
      <image:caption>Using the Grease Pencil Line Art modifier, we create outlines in different colours and with a subtle hand drawn look. We also look at some potential issues and how to overcome them.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/246a55c8-4759-49cc-bd7b-783b0adb472d/955ba60bf8d74fc29c3213c5480dd51a.jpg</image:loc>
      <image:title>Anime Girl - Lesson 48 - Posing and Rendering</image:title>
      <image:caption>In this final lesson, we'll have a quick look at posing and then rendering the character. As well as a potential render glitch and how to resolve it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fb71f84d-e9ba-47db-af98-79feb3559c43/Jan.jpg</image:loc>
      <image:title>Anime Girl - About your teacher</image:title>
      <image:caption>I’m Jan—a 3D artist and online teacher. Over the past seven years, I’ve created nearly 900 one-minute Blender tutorials, all available on YouTube. I love Blender not just for its versatility in bringing any idea to life but also for its friendly and supportive creative community. Before focusing on teaching, I ran a motion graphics company, creating 3D animations for clients. However, for the past four years, I’ve been fortunate to dedicate my time exclusively to producing Blender tutorials. My goal is to deliver high-quality lessons without unnecessary fluff and which focus on the things that you really need to know to learn Blender. I want you to feel proud of what you create and realize that, with the skills you’ve gained, you can bring any idea to life.</image:caption>
    </image:image>
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    <loc>https://www.3dsecrets.com/pocket-device</loc>
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      <image:title>Pocket Device - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/fb71f84d-e9ba-47db-af98-79feb3559c43/Jan.jpg</image:loc>
      <image:title>Pocket Device - About your teacher</image:title>
      <image:caption>I’m Jan—a 3D artist and online teacher. Over the past seven years, I’ve created nearly 900 one-minute Blender tutorials, all available on YouTube. I love Blender not just for its versatility in bringing any idea to life but also for its friendly and supportive creative community. Before focusing on teaching, I ran a motion graphics company, creating 3D animations for clients. However, for the past four years, I’ve been fortunate to dedicate my time exclusively to producing Blender tutorials. My goal is to deliver high-quality lessons without unnecessary fluff and which focus on the things that you really need to know to learn Blender. I want you to feel proud of what you create and realize that, with the skills you’ve gained, you can bring any idea to life.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772902201920-9H8W6IYJKPCT8TX8HTXL/Book-FreeSample.jpg</image:loc>
      <image:title>Free Samples - Free Sample of the Blender Secrets E-book(s)</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772902202157-MUBBHT4OGT1RM4EXI8UH/Anime-FreeSample.jpg</image:loc>
      <image:title>Free Samples - Free Sample of the Anime character course</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772902204211-NOVY5VVHDR8KPY38E0NQ/HardSurface-FreeSample.jpg</image:loc>
      <image:title>Free Samples - Free sample of the Hard Surface modeling course</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772902204561-ZM9ZL1WZQQ2LKZRXS6V1/Materials-FreeSample.jpg</image:loc>
      <image:title>Free Samples - Free sample of the Mech Materials course</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5da8b2b54548e50125341bab/1772902206271-PUXX58HI6GSZN1WSUK33/SculptFreeSample.jpg</image:loc>
      <image:title>Free Samples - Free sample of the Hard Surface Sculpting course</image:title>
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      <image:title>Free Samples - Free sample of the Pocket Device course</image:title>
      <image:caption />
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