Hard Surface ModelingĀ course

A comprehensive video course that takes you through the entire process of concepting, modeling, retopologizing and more of a hard surface mech in Blender.

Ā 

The course is divided into 5 chapters:

  • Chapter 1: Setting up reference images and creating the initial iteration of the model using the best modeling techniques for each part. (All these lessons are available now)

  • Chapter 2: Refining the model by creating proper quad topology, as you would prepare it for film production, so the surface supports for example a detailed sculpt pass for damage and small details. (All these lessons are available now)

  • Chapters 3: UV unwrapping the quad topology to 17 individual UDIM tiles, as well as adding a bit more second level detail using a (provided) kitbash kit, which is already unwrapped. We'll look at various (free) unwrapping add-ons that come with Blender, as well as tips for speeding up this task. (All these lessons are available now)

  • Chapter 4: Materials. (Currently in production)

  • Chapter 5: Rigging and Exporting (Production will start after the materials section is published entirely)